Paladins Wiki Paladins Wiki
Advertisement

Items (previously known as Burn cards or Shared Cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.

Guide Item Shop

In-game Item Shop

Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Currency Credits Credits, which can be earned by interacting with aspects of the game (earning Eliminations, healing allies, playing the objective). A maximum of 4 items can be bought per game for a maximum of 12 tiers of upgrades per match.

Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 Currency Credits item will cost 600 Currency Credits to upgrade to tier 2, and 900 Currency Credits to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player has not left the spawn room. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off within the Item Store menu or in the Gameplay tab in the Options menu.

Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category restrictions were lifted. Players can undo purchases made in the item store, as long as they have not left the spawn room.

In Paladins, there is a system where multiple sources of the same effect provide Diminishing returns (less % than listed) for each source beyond the first. This allows players to have a wide variety of ways to receive buffs (Items, Abilities, Cards, etc.) without having out of control values above 100%.

There is one passive effect that every Champion has throughout the match: Anti-Healing Mechanic (some players call this by an older name: Cauterize). It is an anti-heal effect that slowly grows throughout a game, forcing teams to adapt their playstyles and continue to build to counteract its effects. The player can always check and see the progress of Anti-Healing under the scoreboard.

List of Items[ | ]

Defense[ | ]

These items provide bonuses to a Champion's defense, such as damage mitigation or Crowd Control reduction.

Card Resilience Card Illuminate Card Blast Shields Card Develop Card Haven
Unbound Sentinel Arcane Warding Guardian Armor Plating

Utility[ | ]

These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.

Card Nimble Card Hoard Card Master Riding Card Morale Boost Card Chronos
Nimble Hoard Master Riding Morale Boost Chronos

Healing[ | ]

These items provide bonuses to a Champion's health, such as Lifesteal or more maximum health.

Card Gather Card Life Rip Card Rejuvenate Card Veteran Card Kill to Heal
Meditation Life Rip Rejuvenate Veteran Bloodbath

Offense[ | ]

These items provide bonuses to a Champion's offensive capabilities, such as increased damage to Shields or faster reload speed.

Card Bulldozer Card Aggression Card Deft Hands Card Trigger Scent Card Wrecker
Bulldozer Lethality Deft Hands Trigger Scent Wrecker

Videos[ | ]

Removed Items[ | ]

Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.

Defense[ | ]

Card Blast Shields Card Develop Card Haven Card Illuminate Card Resilience Card Sterilize
Blast Shields Develop Haven Illuminate Resilience Sterilize

Utility[ | ]

Card Equestrian Card Huntsman
Equestrian Huntsman

Healing[ | ]

Card Gather Card Kill to Heal
Gather Kill to Heal

Offensive[ | ]

Card Aggression Card Cauterize Card Aggression
Aggression Cauterize Provision

Siege Beyond Schism 1 Items[ | ]

Items that were available in the first update of Season 5, Schism for the experimental mode, Siege: Beyond.

Defense[ | ]

SiegeBeyond Defense Category Effect
Bulwark "Receive increased Healing when near enemies."
Call to Arms "Gain reduced Cooldowns while in combat."
Guardian "Increase the effectiveness of Shields you create."
Haven " Reduce the Damage you take from Direct and Area of Effect attacks."
Reprisal "Unspent Credits increase your Damage against enemies who attack you."
Resilience "Reduce the duration of Crowd Control and Slows."
Salvation "Gain a shield at low health.
Veteran "Increase your base maximum Health."

Utility[ | ]

SiegeBeyond Utility Category Effect
Chronos "Reduce the Cooldown of all your abilities."
Composure "Reduce the effect and duration of Crowd Control and Slows the longer you've gone without being hit by one."
Evasion "Increased Mount and Out of Combat Move Speed for time spent near objective."
Glory "Gain a personal Shield after Kills and Eliminations."
Life Rip "Your weapon shots gain Lifesteal."
Master Riding "Increase your Mount Speed."
Morale Boost "Increase your Ultimate charge rate."
Nimble "Gain Movement Speed."
Prosperity "Increase Credits gained from Kill and Elimination."
Resolve "Receive additional Healing, when healed, based on how low your Health is."
Opposition "Reduce the duration and effectiveness of Crowd Control and Slows the more enemies are nearby."

Healing[ | ]

SiegeBeyond Healing Category Effect
Absorption " Kills now Heal you and Eliminations Heal you and the Champion who dealt the killing blow."
Coherence "Aura: You and nearby allies gain reduced Cooldown."
Harmony " Healing now charges your Ultimate faster."
Haste "Gain Movement Speed after using abilities on allies."
Illuminate "Increase the range at which you see nearby stealthed targets."
Remedy "Increase Healing to allies and further increase while they are Out of Combat."
Rigor "Reduce the Cooldown for total Healing done in match."
Zeal "Unspent Credits increase your Damage after each time you Heal a Champion."

Offense[ | ]

SiegeBeyond Offense Category Effect
Bulldozer "Your weapon deals increased damage to Deployables, Pets, and Illusions."
Culmination "Unspent Credits increase your Damage against enemies you've recently attacked."
Frenzy "Reduce ability Cooldowns after killing enemies."
Lethality "Gain Movement Speed after a Kill or Elimination."
Reckoning "Gain improved Reload Speed after significantly injuring enemies."
Surge "Gain Lifesteal after champions die near you."
Tempo "Increase Reload Speed for total Damage done in match."
Wrecker "Increase Weapon damage to Shields."
Wrecker II "Your weapon attacks deal increased Damage to Shields."

Changelog[ | ]


➤ September 12th, 2016
Paladins Closed Beta Version 0.33.1266.1
  • Refactored the burn card system to have progression and renamed the system to “Items”.
➤ July 14th, 2016
Paladins Closed Beta Version 0.29.1143.3
  • Added 6th spot in each row.
➤ June 16th, 2016
Paladins Closed Beta Version 0.27.1089
  • Brand new interface and layout.
  • Players now have the option to automatically purchase Burn Cards when they have enough Credits.
  • The Damage category has been renamed to Attack.
➤ May 19th, 2016
Paladins Closed Beta Version 0.26.1032.2
  • Burn cards are now removed on the end of a round instead of upon death.
  • Purchasing burn cards is now allowed while you are dead.
  • Purchasing burn cards is now allowed while you are forward spawned during an attack phase.
  • You may now only purchase one burn card from each category. For example, you may only select one Damage burn card.
  • Burn card store no longer has an ALL tab.
  • Damage burn cards now have a orange glow around your weapon.
    • Known issue: this is only playing in third person.
  • Burn card art updated to better represent the category each card is in with matching background colors.
  • Added a new sound conformation for purchasing burn cards.
➤ May 5th, 2016
Paladins Closed Beta Version 0.25.1004
  • General
    • Burn Cards are now lost on death, but can be purchased at any time during the match.
    • Players now show their current Burn Card value next to their name with a colored crystal (Green 50-200 Credits, Blue 201-500 Credits, Purple 501-1000 Credits, Gold 1000+ Credits).
"Now that Capture & Payload matches are lasting longer, we feel the Burn Card system needs to be updated to be a bit more dynamic and scale better with different Credit values. The goal with these changes is to give each life more meaning, and give players more tools to be effective each time they spawn. We welcome feedback on this new system as we work to include more in-match systems."
➤ April 18th, 2016
Paladins Closed Beta Version 0.22.968
  • Shared Cards have been removed from deck building and turned into Burn Cards.
    • Players can use Credits accrued through standard gameplay to purchase Burn Cards at the start of each round.
  • The following Burn Cards are categorized as Defense cards:
    • Blast Shields (100), Haven (100), Resilience (100), Sterilize (100), Develop (300).
  • The following Burn Cards are categorized as Healing cards:
    • Cauterize (100), Gather (100), Life Rip (300), Veteran (300).
  • The following Burn Cards are categorized as Utility cards:
    • Master Riding (100), Equestrian (100), Nimble (200), Morale Boost (200) Chronos (400).
  • The following Burn Cards are categorized as Damage cards:
    • Bulldozer (200), Wrecker (200), Deft Hands (300), Aggression (400).
➤ February 26th, 2016
Paladins Closed Beta Version 0.16.851
  • Neutral Cards
    • General
      • All Neutral cards are now Common rarity, and moving forward only Neutral cards will exist at this rarity.
      • Neutral cards no longer rank up in match, and will now have a single stat increase.
➤ February 11th, 2016
Paladins Closed Beta Version 0.14.810.7
  • General
    • Neutral Cards have been added to the game that every champion will have access to. These are a base set of cards that fit all general counter situations and allow players to quickly identify what counters the enemy players are equipped with.
    • Neutral Cards cannot be earned or looted through chests.


  • General
    • The card rarities have been reworked to fit specific functions more cleanly, with the goal to increase clarity in understanding what an enemy player is capable of when looking at their cards. We have not documented all rarity changes here, check the vault for any specific changes.
  • Common
    • These are defensive cards that include counters to the three primary damage methods and Crowd Control.
  • Uncommon
    • These are cards centered around movement and healing.
  • Rare
    • These are cards focused on countering champion specializations like Shields and Pets.
  • Epic
    • These are ability modification cards that focus on champion enhancement.
  • Legendary
    • These are damage and Health oriented cards.




Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

Advertisement

玻璃钢生产厂家凤岗玻璃钢花盆花器玻璃钢动物马雕塑厂商销售安徽玻璃钢人物雕塑艺术摆件郑州商场美陈玻璃钢卡通雕塑来宾玻璃钢座椅雕塑造价大塘古代玻璃钢人物雕塑精工打造贵州玻璃钢草莓雕塑价格圣诞玻璃钢雕塑厂家工厂大武口玻璃钢雕塑加工西安有玻璃钢雕塑吗河西主题商场美陈兰州广场玻璃钢雕塑多少钱河北玻璃钢小品雕塑加工河南水果玻璃钢雕塑销售电话河北玻璃钢雕塑方案福州水果玻璃钢雕塑商场美陈导示商场dp景观美陈雕塑德州玻璃钢海豚雕塑定制扬州商场美陈报价廊坊 玻璃钢雕塑为什么商场需要美陈优质耐用的玻璃钢雕塑玻璃钢浮雕人物不锈钢雕塑报价湖北景观玻璃钢雕塑制作陕西景观玻璃钢雕塑定做价格余杭区玻璃钢雕塑介绍苏州玻璃钢雕塑摆件哪里有么商场中庭美陈找什么公司做上海家用玻璃钢雕塑摆件香港通过《维护国家安全条例》两大学生合买彩票中奖一人不认账让美丽中国“从细节出发”19岁小伙救下5人后溺亡 多方发声单亲妈妈陷入热恋 14岁儿子报警汪小菲曝离婚始末遭遇山火的松茸之乡雅江山火三名扑火人员牺牲系谣言何赛飞追着代拍打萧美琴窜访捷克 外交部回应卫健委通报少年有偿捐血浆16次猝死手机成瘾是影响睡眠质量重要因素高校汽车撞人致3死16伤 司机系学生315晚会后胖东来又人满为患了小米汽车超级工厂正式揭幕中国拥有亿元资产的家庭达13.3万户周杰伦一审败诉网易男孩8年未见母亲被告知被遗忘许家印被限制高消费饲养员用铁锨驱打大熊猫被辞退男子被猫抓伤后确诊“猫抓病”特朗普无法缴纳4.54亿美元罚金倪萍分享减重40斤方法联合利华开始重组张家界的山上“长”满了韩国人?张立群任西安交通大学校长杨倩无缘巴黎奥运“重生之我在北大当嫡校长”黑马情侣提车了专访95后高颜值猪保姆考生莫言也上北大硕士复试名单了网友洛杉矶偶遇贾玲专家建议不必谈骨泥色变沉迷短剧的人就像掉进了杀猪盘奥巴马现身唐宁街 黑色着装引猜测七年后宇文玥被薅头发捞上岸事业单位女子向同事水杯投不明物质凯特王妃现身!外出购物视频曝光河南驻马店通报西平中学跳楼事件王树国卸任西安交大校长 师生送别恒大被罚41.75亿到底怎么缴男子被流浪猫绊倒 投喂者赔24万房客欠租失踪 房东直发愁西双版纳热带植物园回应蜉蝣大爆发钱人豪晒法院裁定实锤抄袭外国人感慨凌晨的中国很安全胖东来员工每周单休无小长假白宫:哈马斯三号人物被杀测试车高速逃费 小米:已补缴老人退休金被冒领16年 金额超20万

玻璃钢生产厂家 XML地图 TXT地图 虚拟主机 SEO 网站制作 网站优化